Eternal Legend
Different values: 18
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object {Eternal Legend}
    _id : string {Eternal Legend._id} (all different values)
    folder : string {Eternal Legend.folder} (same value: 9RVLSsImTz2H6DtS)
    img : string {Eternal Legend.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Eternal Legend.name} (all different values)
    system : object {Eternal Legend.system}
        actionType : object {Eternal Legend.system.actionType}
            value : string {Eternal Legend.system.actionType.value} (3 different values)
                action (x11)
                passive (x6)
                reaction (x1)
        actions : object {Eternal Legend.system.actions}
            [value] : integer {Eternal Legend.system.actions.value} (3 different values)
                2 (x5)
                1 (x3)
                3 (x3)
        category : string {Eternal Legend.system.category} (same value: class)
        description : object {Eternal Legend.system.description}
            value : string {Eternal Legend.system.description.value} (all different values)
        level : object {Eternal Legend.system.level}
            value : integer {Eternal Legend.system.level.value} (5 different values)
                16 (x5)
                14 (x5)
                12 (x1)
                18 (x4)
                20 (x3)
        prerequisites : object {Eternal Legend.system.prerequisites}
            value : array<object> {Eternal Legend.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Eternal Legend.system.prerequisites.value.[]}
                    value : string {Eternal Legend.system.prerequisites.value.[].value} (5 different values)
                        Eternal Legend Dedication (x16)
                        master in Fortitude or Reflex saves (x1)
                        greater weapon specialization (x1)
                        master in Intimidation (x1)
                        Immovable Object (x1)
        publication : object {Eternal Legend.system.publication}
            license : string {Eternal Legend.system.publication.license} (same value: ORC)
            remaster : boolean {Eternal Legend.system.publication.remaster} (same value: True)
            title : string {Eternal Legend.system.publication.title} (same value: Pathfinder War of Immortals)
        rules : ###FoundryRulesObject###
        traits : object {Eternal Legend.system.traits}
            rarity : string {Eternal Legend.system.traits.rarity} (2 different values)
                common (x17)
                uncommon (x1)
            value : array<string> {Eternal Legend.system.traits.value}
                Length: min=1 max=5
                Value type: string {Eternal Legend.system.traits.value.[]} (8 different values)
                    mythic (x18)
                    flourish (x1)
                    destiny (x1)
                    emotion (x1)
                    fear (x1)
                    mental (x1)
                    visual (x1)
                    stance (x1)
            [otherTags] : array<string> {Eternal Legend.system.traits.otherTags}
                Length: min=1 max=1
                Value type: string {Eternal Legend.system.traits.otherTags.[]} (same value: eternal-legend-dedication)
        [selfEffect] : object {Eternal Legend.system.selfEffect}
            name : string {Eternal Legend.system.selfEffect.name} (same value: Stance: Immovable Object)
            uuid : string {Eternal Legend.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Stance: Immovable Object)
    type : string {Eternal Legend.type} (same value: feat)